WPF ShaderEffect Generator 1.7

Rating:        Based on 2 ratings
Reviewed:  1 review
Downloads: 528
Change Set: 49564
Released: Aug 11, 2010
Updated: Aug 12, 2010 by NickDarnell
Dev status: Stable Help Icon

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Application WPF ShaderEffect Generator 1.7
application, 2135K, uploaded Aug 12, 2010 - 528 downloads

Release Notes

I've fixed a few bugs (defaultValue), and added a new feature (DdxUvDdyUvRegisterIndex). Enjoy.

Changes

  • DdxUvDdyUvRegisterIndex has been added as a comment tag on the file, just provide it the index of the register you want bound to that property in the generated C# code.
  • Compiled everything against the June DirectX SDK.
  • Updating the DirectX Runtime web setup in the installer.
  • Fixing some bugs relating to defaultValue being set correctly on some registers.
  • Updating the fx file template to use the starting color, 255,0,0,0 instead of 0,0,0,0.

Reviews for this release

     
Generating the C# wrappers from markup in the fx code just makes so much sense. I was just about to fire up code for a new effect, and I remembered the sense of tedium and dread involved in hooking up registers in the classic shadereffect generator integration. No question, this is the right way to do it. Clean, tidy, and easy to work with. Thanks.
by rerdavies on Sep 5, 2010 at 6:24 AM