Visual Studio 2008 and RC 2010 are now supported. Different profiles can now be used to compile the shader with.
Changes
- Visual Studio RC 2010 is now supported much better than in 1.1. It appears as an extension in the extension manager and follows the newer conventions of VS2010.
- Both the VS2008 and VS2010 plug-ins are now packages, so that future changes will be possible and will include additional features that are more involved than the custom tool.
- In Alpha 1.1 it was hard coded compile using ps_3_0. This is no longer the case, the default is ps_2_0, however you can now use the <profile>ps_2_0</profile> tag in the comment section at the top of your effects file to control which profile is used to compile the shader.
- The classes generated by the custom tool no longer have "Effect" appended to the end of the class name. You won't notice this change until the custom tool is re-run on the .fx file.
- The WPF Effect Template has been updated, it now contains additional examples of tags that can be used in the comments, including an example of the profile tag.