<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>wpfshadergenerator Reviews Rss Feed</title><link>http://wpfshadergenerator.codeplex.com/Release/ProjectReleases.aspx</link><description>wpfshadergenerator Reviews Rss Description</description><item><title>Reviewed: WPF ShaderEffect Generator 1.7.1 (Thg9 12, 2011)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920#ReviewBy-tbqh511</link><description>Rated 5 Stars &amp;#40;out of 5&amp;#41; - great tool&amp;#10;</description><author>tbqh511</author><pubDate>Tue, 13 Sep 2011 03:05:49 GMT</pubDate><guid isPermaLink="false">Reviewed: WPF ShaderEffect Generator 1.7.1 (Thg9 12, 2011) 20110913030549A</guid></item><item><title>Reviewed: WPF ShaderEffect Generator 1.7.1 (sept. 07, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920#ReviewBy-carldebilly</link><description>Rated 5 Stars &amp;#40;out of 5&amp;#41; - This version is resolving the Silverlight compilation problem.  Very nice job&amp;#33;</description><author>carldebilly</author><pubDate>Tue, 07 Sep 2010 15:02:18 GMT</pubDate><guid isPermaLink="false">Reviewed: WPF ShaderEffect Generator 1.7.1 (sept. 07, 2010) 20100907030218P</guid></item><item><title>Reviewed: WPF ShaderEffect Generator 1.7.1 (sept. 07, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920#ReviewBy-carldebilly</link><description>Rated 5 Stars &amp;#40;out of 5&amp;#41; - That&amp;#39;s resolving the Silverlight compilation problem.  Very nice job&amp;#33;</description><author>carldebilly</author><pubDate>Tue, 07 Sep 2010 15:01:12 GMT</pubDate><guid isPermaLink="false">Reviewed: WPF ShaderEffect Generator 1.7.1 (sept. 07, 2010) 20100907030112P</guid></item><item><title>Reviewed: WPF ShaderEffect Generator 1.7 (Sep 04, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/50452#ReviewBy-rerdavies</link><description>Rated 5 Stars &amp;#40;out of 5&amp;#41; - Generating the C&amp;#35; wrappers from markup in the fx code just makes so much sense. I was just about to fire up code for a new effect, and I remembered the sense of tedium and dread involved in hooking up registers in the classic shadereffect generator integration. &amp;#10;&amp;#10;No question, this is the right way to do it. Clean, tidy, and easy to work with. Thanks.</description><author>rerdavies</author><pubDate>Sun, 05 Sep 2010 05:24:55 GMT</pubDate><guid isPermaLink="false">Reviewed: WPF ShaderEffect Generator 1.7 (Sep 04, 2010) 20100905052455A</guid></item></channel></rss>