<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>wpfshadergenerator Releases Rss Feed</title><link>http://wpfshadergenerator.codeplex.com/Release/ProjectReleases.aspx</link><description>wpfshadergenerator Releases Rss Description</description><item><title>Updated Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920</link><description>&lt;div class="wikidoc"&gt;I&amp;#39;ve fixed some of the bugs reported with Silverlight; correct wrapper code should now be generated.  I&amp;#39;ve added a template for it as well.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sun, 24 Oct 2010 19:37:10 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20101024073710P</guid></item><item><title>Released: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920</link><description>
&lt;div class="wikidoc"&gt;I&amp;#39;ve fixed some of the bugs reported with Silverlight; correct wrapper code should now be generated. I&amp;#39;ve added a template for it as well.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Sun, 24 Oct 2010 19:37:10 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20101024073710P</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920</link><description>&lt;div class="wikidoc"&gt;I&amp;#39;ve fixed some of the bugs reported with Silverlight; correct wrapper code should now be generated.  I&amp;#39;ve added a template for it as well.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Mon, 06 Sep 2010 23:34:23 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20100906113423P</guid></item><item><title>Released: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920</link><description>&lt;div class=wikidoc&gt;I&amp;#39;ve fixed some of the bugs reported with Silverlight; correct wrapper code should now be generated.  I&amp;#39;ve added a template for it as well.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Mon, 06 Sep 2010 23:34:23 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20100906113423P</guid></item><item><title>Created Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases?ReleaseId=51920</link><description>&lt;div class="wikidoc"&gt;WPF ShaderEffect Generator 1.7.1&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Mon, 06 Sep 2010 23:11:16 GMT</pubDate><guid isPermaLink="false">Created Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20100906111116P</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.7 (Aug 11, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/50452</link><description>&lt;div class="wikidoc"&gt;I&amp;#39;ve fixed a few bugs (defaultValue), and added a new feature (DdxUvDdyUvRegisterIndex).  Enjoy.&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;DdxUvDdyUvRegisterIndex has been added as a comment tag on the file, just provide it the index of the register you want bound to that property in the generated C# code.&lt;/li&gt;
&lt;li&gt;Compiled everything against the June DirectX SDK.&lt;/li&gt;
&lt;li&gt;Updating the DirectX Runtime web setup in the installer.&lt;/li&gt;
&lt;li&gt;Fixing some bugs relating to defaultValue being set correctly on some registers.&lt;/li&gt;
&lt;li&gt;Updating the fx file template to use the starting color, 255,0,0,0 instead of 0,0,0,0.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Thu, 12 Aug 2010 05:05:00 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.7 (Aug 11, 2010) 20100812050500A</guid></item><item><title>Released: WPF ShaderEffect Generator 1.7 (Aug 11, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/50452</link><description>&lt;div class=wikidoc&gt;I&amp;#39;ve fixed a few bugs (defaultValue), and added a new feature (DdxUvDdyUvRegisterIndex).  Enjoy.&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;DdxUvDdyUvRegisterIndex has been added as a comment tag on the file, just provide it the index of the register you want bound to that property in the generated C# code.&lt;/li&gt;
&lt;li&gt;Compiled everything against the June DirectX SDK.&lt;/li&gt;
&lt;li&gt;Updating the DirectX Runtime web setup in the installer.&lt;/li&gt;
&lt;li&gt;Fixing some bugs relating to defaultValue being set correctly on some registers.&lt;/li&gt;
&lt;li&gt;Updating the fx file template to use the starting color, 255,0,0,0 instead of 0,0,0,0.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Thu, 12 Aug 2010 05:05:00 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.7 (Aug 11, 2010) 20100812050500A</guid></item><item><title>Created Release: WPF ShaderEffect Generator 1.6.1 (Apr 15, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases?ReleaseId=43683</link><description>&lt;div class="wikidoc"&gt;Just a minor release to fix the problem with resource Uri generation in the C# Shadereffect files.&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;The Uri should be correctly generated now in the ShaderEffect files.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Fri, 16 Apr 2010 05:14:44 GMT</pubDate><guid isPermaLink="false">Created Release: WPF ShaderEffect Generator 1.6.1 (Apr 15, 2010) 20100416051444A</guid></item><item><title>Released: WPF ShaderEffect Generator 1.6.1 (Apr 15, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/43683</link><description>&lt;div&gt;Just a minor release to fix the problem with resource Uri generation in the C# Shadereffect files.&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;The Uri should be correctly generated now in the ShaderEffect files.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Fri, 16 Apr 2010 05:14:44 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.6.1 (Apr 15, 2010) 20100416051444A</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.5 (Feb 19, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/40780</link><description>&lt;div class="wikidoc"&gt;Visual Studio 2008 and RC 2010 are now supported.  Different profiles can now be used to compile the shader with.&lt;br /&gt;
&lt;h1&gt;Changes&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Visual Studio RC 2010 is now supported much better than in 1.1.  It appears as an extension in the extension manager and follows the newer conventions of VS2010.&lt;/li&gt;
&lt;li&gt;Both the VS2008 and VS2010 plug-ins are now packages, so that future changes will be possible and will include additional features that are more involved than the custom tool.&lt;/li&gt;
&lt;li&gt;In Alpha 1.1 it was hard coded compile using ps_3_0.  This is no longer the case, the default is ps_2_0, however you can now use the &amp;lt;profile&amp;gt;ps_2_0&amp;lt;/profile&amp;gt; tag in the comment section at the top of your effects file to control which profile is used to compile the shader.&lt;/li&gt;
&lt;li&gt;The classes generated by the custom tool no longer have &amp;quot;Effect&amp;quot; appended to the end of the class name.  You won&amp;#39;t notice this change until the custom tool is re-run on the .fx file.&lt;/li&gt;
&lt;li&gt;The WPF Effect Template has been updated, it now contains additional examples of tags that can be used in the comments, including an example of the profile tag.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sat, 06 Mar 2010 01:53:23 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.5 (Feb 19, 2010) 20100306015323A</guid></item><item><title>Released: WPF ShaderEffect Generator 1.5 (Feb 19, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/40780</link><description>&lt;div&gt;Visual Studio 2008 and RC 2010 are now supported.  Different profiles can now be used to compile the shader with.&lt;br&gt;
&lt;h1&gt;Changes&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Visual Studio RC 2010 is now supported much better than in 1.1.  It appears as an extension in the extension manager and follows the newer conventions of VS2010.&lt;/li&gt;
&lt;li&gt;Both the VS2008 and VS2010 plug-ins are now packages, so that future changes will be possible and will include additional features that are more involved than the custom tool.&lt;/li&gt;
&lt;li&gt;In Alpha 1.1 it was hard coded compile using ps_3_0.  This is no longer the case, the default is ps_2_0, however you can now use the &amp;lt;profile&amp;gt;ps_2_0&amp;lt;/profile&amp;gt; tag in the comment section at the top of your effects file to control which profile is used to compile the shader.&lt;/li&gt;
&lt;li&gt;The classes generated by the custom tool no longer have &amp;quot;Effect&amp;quot; appended to the end of the class name.  You won&amp;#39;t notice this change until the custom tool is re-run on the .fx file.&lt;/li&gt;
&lt;li&gt;The WPF Effect Template has been updated, it now contains additional examples of tags that can be used in the comments, including an example of the profile tag.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Sat, 06 Mar 2010 01:53:23 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.5 (Feb 19, 2010) 20100306015323A</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.1 (Feb 10, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/40322</link><description>&lt;div class="wikidoc"&gt;I&amp;#39;m going to keep this release in alpha for now.  But I&amp;#39;ve added VS2010 support and .Net 4 support to the addin.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sat, 06 Mar 2010 01:48:18 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.1 (Feb 10, 2010) 20100306014818A</guid></item><item><title>Released: WPF ShaderEffect Generator 1.1 (Feb 10, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/40322</link><description>&lt;div&gt;I&amp;#39;m going to keep this release in alpha for now.  But I&amp;#39;ve added VS2010 support and .Net 4 support to the addin.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Sat, 06 Mar 2010 01:48:18 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.1 (Feb 10, 2010) 20100306014818A</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.0 (Feb 05, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/40030</link><description>&lt;div class="wikidoc"&gt;This is the first release.  Only VS2008 is supported right now.  Just download and install.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sat, 06 Mar 2010 01:46:30 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.0 (Feb 05, 2010) 20100306014630A</guid></item><item><title>Released: WPF ShaderEffect Generator 1.0 (Feb 05, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/40030</link><description>&lt;div&gt;This is the first release.  Only VS2008 is supported right now.  Just download and install.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Sat, 06 Mar 2010 01:46:30 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.0 (Feb 05, 2010) 20100306014630A</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.5 (Feb 19, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/40780</link><description>&lt;div class="wikidoc"&gt;Visual Studio 2008 and RC 2010 are now supported.  Different profiles can now be used to compile the shader with.&lt;br /&gt;
&lt;h1&gt;Changes&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Visual Studio RC 2010 is now supported much better than in 1.1.  It appears as an extension in the extension manager and follows the newer conventions of VS2010.&lt;/li&gt;
&lt;li&gt;Both the VS2008 and VS2010 plug-ins are now packages, so that future changes will be possible and will include additional features that are more involved than the custom tool.&lt;/li&gt;
&lt;li&gt;In Alpha 1.1 it was hard coded compile using ps_3_0.  This is no longer the case, the default is ps_2_0, however you can now use the &amp;lt;profile&amp;gt;ps_2_0&amp;lt;/profile&amp;gt; tag in the comment section at the top of your effects file to control which profile is used to compile the shader.&lt;/li&gt;
&lt;li&gt;The classes generated by the custom tool no longer have &amp;quot;Effect&amp;quot; appended to the end of the class name.  You won&amp;#39;t notice this change until the custom tool is re-run on the .fx file.&lt;/li&gt;
&lt;li&gt;The WPF Effect Template has been updated, it now contains additional examples of tags that can be used in the comments, including an example of the profile tag.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sat, 06 Mar 2010 01:45:33 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.5 (Feb 19, 2010) 20100306014533A</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.6 (Mar 05, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/41483</link><description>&lt;div class="wikidoc"&gt;Several improvements and bug fixes have gone into the comment parsing code for the registers.  The plug-in should now correctly pay attention to the tags placed into the comments.  There is now a test project in the source tree that is being used to test out changes in future releases to prevent regressions.&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;The parser should pay attention to comments such as &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt; and &amp;lt;summary&amp;gt;&amp;lt;/summary&amp;gt; now above the register.&lt;/li&gt;
&lt;li&gt;Fixed an issue with some simple register types not being detected correctly (float, int...etc), the code was ignoring any register type without a number.&lt;/li&gt;
&lt;li&gt;Added code to report warnings to the log for register types that the code doesn&amp;#39;t know how to map to .Net (ex, float4x4, is not mapped in WPF&amp;#39;s shader wrapper)&lt;/li&gt;
&lt;li&gt;Beginning to add support for multiline comments inside of a block so that summary tags could stretch over multiple lines.  It&amp;#39;s not there yet, so I don&amp;#39;t recommend using it, it won&amp;#39;t correctly remove the extra /// comment slashes inside of comments.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sat, 06 Mar 2010 01:44:14 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.6 (Mar 05, 2010) 20100306014414A</guid></item><item><title>Released: WPF ShaderEffect Generator 1.6 (Mar 05, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/41483</link><description>&lt;div&gt;Several improvements and bug fixes have gone into the comment parsing code for the registers.  The plug-in should now correctly pay attention to the tags placed into the comments.  There is now a test project in the source tree that is being used to test out changes in future releases to prevent regressions.&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;The parser should pay attention to comments such as &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt; and &amp;lt;summary&amp;gt;&amp;lt;/summary&amp;gt; now above the register.&lt;/li&gt;
&lt;li&gt;Fixed an issue with some simple register types not being detected correctly (float, int...etc), the code was ignoring any register type without a number.&lt;/li&gt;
&lt;li&gt;Added code to report warnings to the log for register types that the code doesn&amp;#39;t know how to map to .Net (ex, float4x4, is not mapped in WPF&amp;#39;s shader wrapper)&lt;/li&gt;
&lt;li&gt;Beginning to add support for multiline comments inside of a block so that summary tags could stretch over multiple lines.  It&amp;#39;s not there yet, so I don&amp;#39;t recommend using it, it won&amp;#39;t correctly remove the extra /// comment slashes inside of comments.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Sat, 06 Mar 2010 01:44:14 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.6 (Mar 05, 2010) 20100306014414A</guid></item><item><title>Created Release: WPF ShaderEffect Generator 1.6 (Mar 05, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases?ReleaseId=41483</link><description>&lt;div class="wikidoc"&gt;Several improvements and bug fixes have gone into the comment parsing code for the registers.  The plug-in should now correctly pay attention to the tags placed into the comments.  There is now a test project in the source tree that is being used to test out changes in future releases to prevent regressions.&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;The parser should pay attention to comments such as &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt; and &amp;lt;summary&amp;gt;&amp;lt;/summary&amp;gt; now above the register.&lt;/li&gt;
&lt;li&gt;Beginning to add support for multiline comments inside of a block so that summary tags could stretch over multiple lines.  It&amp;#39;s not there yet, so I don&amp;#39;t recommend using it, it won&amp;#39;t correctly remove the extra /// comment slashes inside of comments.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sat, 06 Mar 2010 01:38:06 GMT</pubDate><guid isPermaLink="false">Created Release: WPF ShaderEffect Generator 1.6 (Mar 05, 2010) 20100306013806A</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.5.1 (Mar 02, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/41306</link><description>&lt;div class="wikidoc"&gt;Minor bug fix to the installer to make sure the latest version of the DirectX runtime is installed.&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;Updating the installer to install the latest version of the DirectX runtime (Feb 2010).&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Wed, 03 Mar 2010 04:40:52 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.5.1 (Mar 02, 2010) 20100303044052A</guid></item></channel></rss>