<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>wpfshadergenerator Discussions Rss Feed</title><link>http://wpfshadergenerator.codeplex.com/Thread/List.aspx</link><description>wpfshadergenerator Discussions Rss Description</description><item><title>New Post: Adding Shader Effect File crashes VS2010</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=240052</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Good to know, thanks.&amp;nbsp; I'll try and figure out what I'm missing for the next version.&lt;/p&gt;
&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Wed, 12 Jan 2011 23:35:10 GMT</pubDate><guid isPermaLink="false">New Post: Adding Shader Effect File crashes VS2010 20110112113510P</guid></item><item><title>New Post: Adding Shader Effect File crashes VS2010</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=240052</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Just an FYI on this - I was getting the same error as Joachim with the 1.7.1 install (VS2010, Win7, 64bit). &amp;nbsp;I downloaded the DirectX runtime updater you pointed to here, ran it, then reopened my project and tried it and it worked fine. Since Joachim
 didn't respond to you, I thought you might be interested in knowing that your solution did work. Hopefully that leads you to being able to fix it in a future release so we can skip that step.&lt;/p&gt;
&lt;/div&gt;</description><author>tlmii</author><pubDate>Wed, 12 Jan 2011 22:30:16 GMT</pubDate><guid isPermaLink="false">New Post: Adding Shader Effect File crashes VS2010 20110112103016P</guid></item><item><title>New Post: Adding Shader Effect File crashes VS2010</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=240052</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hmm...the 1.7.1 version is suppose to be able to function without the latest DirectX runtime installed.&amp;nbsp; But perhaps I missed something.&amp;nbsp; Download the DirectX runtime updater from Microsoft here,
&lt;a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;displaylang=en"&gt;
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;displaylang=en&lt;/a&gt; .&amp;nbsp; That's the only thing I could imagine would cause it to crash, because as soon as you add the templated item, it's going to attempt
 to compile it.&amp;nbsp; So if for whatever reason the dlls I packaged with the 1.7.1 version are not enough that would cause it to crash for sure.&lt;/p&gt;
&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Thu, 30 Dec 2010 22:25:07 GMT</pubDate><guid isPermaLink="false">New Post: Adding Shader Effect File crashes VS2010 20101230102507P</guid></item><item><title>New Post: Adding Shader Effect File crashes VS2010</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=240052</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;I am very keen to use your VS2010 plugin to create my own Shader Effects, but I have no luck with Version 1.7.1. Every time I create a new project and add the Shader Effect File Template, VS 2010 crashes. I tried it on a 64bit machine and now also on 32bit
 and it is always the same! Any idea what I could try to get it running?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;regards&lt;/p&gt;
&lt;p&gt;Joachim&lt;/p&gt;
&lt;/div&gt;</description><author>joachimb</author><pubDate>Thu, 30 Dec 2010 21:03:24 GMT</pubDate><guid isPermaLink="false">New Post: Adding Shader Effect File crashes VS2010 20101230090324P</guid></item><item><title>New Post: Pixel Shader .ps file in WPF Shader Effect Generator</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=239379</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Not that I know of, WPF expects the pixel shader URI to point to an already compiled pixel shader.&amp;nbsp; The WPF ShaderEffect Generator will compile the effect file when you compile your C# code, so that you don't have to run external utilities to recompile
 it.&lt;/p&gt;
&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Thu, 23 Dec 2010 16:41:44 GMT</pubDate><guid isPermaLink="false">New Post: Pixel Shader .ps file in WPF Shader Effect Generator 20101223044144P</guid></item><item><title>New Post: Pixel Shader .ps file in WPF Shader Effect Generator</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=239379</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I create a new effect in WPF Shader Effect Generator in Visual Studio 2010.&lt;/p&gt;
&lt;p&gt;The File creates a main and a new .cs codebehind file and a compiled .ps file that is embedded in the .fx file.&lt;/p&gt;
&lt;p&gt;So Effect1.fx contains the HLSL code for the effect inside a pixel shader called main.&lt;/p&gt;
&lt;p&gt;Then the Effect1 ShaderEffect-derived class is contained in the code behind with the Effect1.ps in its PixelShader property.&amp;nbsp; As the Uri to the PixelShader file.&lt;/p&gt;
&lt;p&gt;Is it possible to assign the .fx file without compiling it to .ps as a binary pixel shader to the effect.&lt;/p&gt;
&lt;p&gt;I have another effect called particle.fx, which I wrote earlier.&lt;/p&gt;
&lt;p&gt;I either want to generate the .ps or .vs pixel shader file or vertex shader binary file.&amp;nbsp; This I can generate from the fxc.exe command line tool.&lt;/p&gt;
&lt;p&gt;Or does the WPF ShaderEffect Generator automatically generate the pixel code from the HLSL within the compiler.&lt;/p&gt;
&lt;p&gt;I.e. Is the fxc compiler accessible from the Project Item Template inside Visual Studio 2010.&lt;/p&gt;
&lt;p&gt;Without resorting to the command-line utility available on either the DirectX SDK or obtaining the compiled .ps or .fxo from NVidia's FX Composer 2.5?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>incandescent</author><pubDate>Thu, 23 Dec 2010 10:10:38 GMT</pubDate><guid isPermaLink="false">New Post: Pixel Shader .ps file in WPF Shader Effect Generator 20101223101038A</guid></item><item><title>New Post: DdxUvDdyUvRegisterIndex support?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=223289</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hey, I was about to fire up a new shader for a project I was working on, and I remembered that I had forgotten to say thank you.&lt;/p&gt;
&lt;p&gt;Initially, I was very skeptical of the markup in in shader code, and the lack of direct control over the external c# wrapper; but it&amp;nbsp;makes so much sense to do it the way you've done it.&lt;/p&gt;
&lt;p&gt;Dropping into shader code for a quick effect used to be a daunting proposition. No longer.&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>rerdavies</author><pubDate>Sun, 05 Sep 2010 05:18:17 GMT</pubDate><guid isPermaLink="false">New Post: DdxUvDdyUvRegisterIndex support? 20100905051817A</guid></item><item><title>New Post: Documentation Updated</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=223298</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I've added some example usage and a table with the tags, example values and description information to the Documentation page.&amp;nbsp; Let me know if there's anything else people would like to see on there that I can add.&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Thu, 12 Aug 2010 03:56:30 GMT</pubDate><guid isPermaLink="false">New Post: Documentation Updated 20100812035630A</guid></item><item><title>New Post: Documentation Updated</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=223298</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I've added some example usage and a table with the tags, example values and description information to the Documentation page.&amp;nbsp; Let me know if there's anything else people would like to see on there that I can add.&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Thu, 12 Aug 2010 03:56:30 GMT</pubDate><guid isPermaLink="false">New Post: Documentation Updated 20100812035630A</guid></item><item><title>New Post: DdxUvDdyUvRegisterIndex support?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=223289</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;There is not, but I can add that in, no problem.&amp;nbsp; Check back some time over the weekend is when I'll probably get the time to build up a new installer with the change.&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Thu, 12 Aug 2010 03:08:43 GMT</pubDate><guid isPermaLink="false">New Post: DdxUvDdyUvRegisterIndex support? 20100812030843A</guid></item><item><title>New Post: DdxUvDdyUvRegisterIndex support?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=223289</link><description>&lt;div style="line-height: normal;"&gt;I rummaged through sources, and couldn't find anything. 

Is there any way to bind a shader constant to a DdxUvDdyUvRegisterIndex value?

If not, yes please. It's kinda hard to write transition effects without this.

(Very nice integration otherwise, by the way).
&lt;/div&gt;</description><author>rerdavies</author><pubDate>Thu, 12 Aug 2010 01:21:43 GMT</pubDate><guid isPermaLink="false">New Post: DdxUvDdyUvRegisterIndex support? 20100812012143A</guid></item><item><title>New Post: Compatibility with VS2010?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=83448</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Glad to hear it, I'll look into it for my next version.&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Fri, 11 Jun 2010 06:14:03 GMT</pubDate><guid isPermaLink="false">New Post: Compatibility with VS2010? 20100611061403A</guid></item><item><title>New Post: Compatibility with VS2010?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=83448</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I've got&amp;nbsp;Shazzam&amp;nbsp;working by copying d3dx10_xx.dll, D3DCompiler_xx.dll, D3DX9_xx.dll to the install folder.&amp;nbsp; Hooray.&amp;nbsp; You might want to test your app with those files,&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I looked at your wrapper, looks like you are calling D3DXCompileShader.&amp;nbsp;&amp;nbsp;JMorrill wrote our PInvoke&amp;nbsp;code&amp;nbsp; and it is calling D3DX10CompileFromMemory in the d3dx10_xx.dll.&amp;nbsp; I've tested on a clean Win7 VM and Shazzam successfully creates WPF and Silverlight shaders.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>WaltRitscher</author><pubDate>Fri, 11 Jun 2010 05:46:38 GMT</pubDate><guid isPermaLink="false">New Post: Compatibility with VS2010? 20100611054638A</guid></item><item><title>New Post: Compatibility with VS2010?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=83448</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;As far as I know yes, but I've not tried packaging a specific version of the runtime's set of dlls with the install and just putting them in the same directory as the tool.&amp;nbsp; Several games tend to do this even though they probably shouldn't.&amp;nbsp; Might work for this usecase as well.&amp;nbsp; Because these shaders are not full fx files, and only support a pixel shader and are realistically just a single HLSL function, you can just do what I've done and write a CLI/C++ wrapper around D3DCompiler_42.dll.&amp;nbsp; I could probably get away with a version of that and the dx runtime dll matching that version number and be set if I dropped those into the same directory as my VS plugin.&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Fri, 11 Jun 2010 05:22:26 GMT</pubDate><guid isPermaLink="false">New Post: Compatibility with VS2010? 20100611052226A</guid></item><item><title>New Post: Compatibility with VS2010?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=83448</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;For Shazzam we are using the FXC.exe file that ships with the DirectX SDK.&amp;nbsp; FXC is&amp;nbsp; the command line compiler for shaders.&amp;nbsp;&amp;nbsp; I want to remove our dependency on the SDK.&amp;nbsp; We've tried a couple times in the past and ran into the same issues with virgin Windows 7 install.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I'd like to avoid installing the DirectX runtime too.&amp;nbsp;&amp;nbsp; Is it still true that you have to have the runtime installed for your dx9fxutil.dll to work on a fresh Win 7 box?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>WaltRitscher</author><pubDate>Fri, 11 Jun 2010 03:00:22 GMT</pubDate><guid isPermaLink="false">New Post: Compatibility with VS2010? 20100611030022A</guid></item><item><title>New Post: How to get dependency properties to be generated?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=203864</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I rushed out a new version (1.6) with several fixes to the comment parsing code.&amp;nbsp; It had gotten pretty broken somewhere along the way.&amp;nbsp; I've added a test project to exercise the functionality so that I can prevent these oversights from now on.&amp;nbsp; You should now see your summary tags and register types correctly appearing, along with type overrides.&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sat, 06 Mar 2010 01:41:43 GMT</pubDate><guid isPermaLink="false">New Post: How to get dependency properties to be generated? 20100306014143A</guid></item><item><title>New Post: How to get dependency properties to be generated?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=203864</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Yeah, parser needs more work.&amp;nbsp; If you make them float1 's it will work.&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Fri, 05 Mar 2010 05:23:41 GMT</pubDate><guid isPermaLink="false">New Post: How to get dependency properties to be generated? 20100305052341A</guid></item><item><title>New Post: How to get dependency properties to be generated?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=203864</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I just sent it to you via the contact page (in two parts because of message size limits). Thanks!&lt;/p&gt;&lt;/div&gt;</description><author>sbussinger</author><pubDate>Fri, 05 Mar 2010 01:33:40 GMT</pubDate><guid isPermaLink="false">New Post: How to get dependency properties to be generated? 20100305013340A</guid></item><item><title>New Post: How to get dependency properties to be generated?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=203864</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;There shouldn't be a trick.&amp;nbsp; Those should just show up as dependency properties, could be the parser is getting confused and ignoring those constants.&lt;/p&gt;
&lt;p&gt;If you don't want to post your shader code here, would you mind sending me the contents of the fx file using the &amp;quot;Contact &amp;lt;user&amp;gt;&amp;quot; link on my profile page, &lt;a href="http://www.codeplex.com/site/users/view/NickDarnell"&gt;http://www.codeplex.com/site/users/view/NickDarnell&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Fri, 05 Mar 2010 01:07:45 GMT</pubDate><guid isPermaLink="false">New Post: How to get dependency properties to be generated? 20100305010745A</guid></item><item><title>New Post: HLSL metadata markup supported?</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=203859</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Documentation?&amp;nbsp; I'm not familiar with this concept...&lt;/p&gt;
&lt;p&gt;Not yet, it was the next thing I had on my list to do.&amp;nbsp; I did improve the template for a new HLSL file in my 1.5 release which I was hoping would help.&amp;nbsp; All the tags are optional, so not having one wont break anything unless you needed the pixel shader to be compiled with ps_3_0.&lt;/p&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Fri, 05 Mar 2010 01:01:52 GMT</pubDate><guid isPermaLink="false">New Post: HLSL metadata markup supported? 20100305010152A</guid></item></channel></rss>