<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>WPF ShaderEffect Generator</title><link>http://wpfshadergenerator.codeplex.com/project/feeds/rss</link><description>The WPF ShaderEffect Generator is an integration to Visual Studio to automatically generate the code-behind ShaderEffect classes for shader &amp;#40;&amp;#42;.fx&amp;#41; files in your project as well as compile the &amp;#42;.fx file in your project and add the resulting pixel shader as a resource.</description><item><title>Closed Issue: URI not correctly generated [6148]</title><link>http://wpfshadergenerator.codeplex.com/workitem/6148</link><description>The &amp;#34;pixelShader.UriSource&amp;#34; statement in the generated constructor isn&amp;#39;t generating the correct URI for the pixel shader.&lt;br /&gt;&amp;#160;&lt;br /&gt;Given a project folder structure like&amp;#58;&lt;br /&gt;&amp;#160;&lt;br /&gt;    Opto.Imaging&amp;#92;&lt;br /&gt;        Effects&amp;#92;&lt;br /&gt;            OptoImagingEffect.fx&lt;br /&gt;&amp;#160;&lt;br /&gt;The generated URI looks like&amp;#58;&lt;br /&gt;&amp;#160;&lt;br /&gt;    pixelShader.UriSource &amp;#61; new Uri&amp;#40;&amp;#34;&amp;#47;Opto.Imaging&amp;#59;component&amp;#47;Imaging&amp;#47;Effects&amp;#47;OptoImagingEffect.ps&amp;#34;, UriKind.Relative&amp;#41;&amp;#59;&lt;br /&gt;&amp;#160;&lt;br /&gt;The &amp;#34;Imaging&amp;#34; in the middle of that URI shouldn&amp;#39;t be there.&lt;br /&gt;&amp;#160;&lt;br /&gt;If I add a Custom Tool Namespace of &amp;#34;Opto.Imaging&amp;#34;, the generated code looks like&amp;#58;&lt;br /&gt;&amp;#160;&lt;br /&gt;    pixelShader.UriSource &amp;#61; new Uri&amp;#40;&amp;#34;&amp;#47;Opto.Imaging&amp;#59;component&amp;#47;Imaging&amp;#47;OptoImagingEffect.ps&amp;#34;, UriKind.Relative&amp;#41;&amp;#59;&lt;br /&gt;&amp;#160;&lt;br /&gt;The Imaging in the in middle of the URI should be &amp;#34;Effects&amp;#34;.&lt;br /&gt;</description><author>sbussinger</author><pubDate>Thu, 16 May 2013 05:05:35 GMT</pubDate><guid isPermaLink="false">Closed Issue: URI not correctly generated [6148] 20130516050535A</guid></item><item><title>Source code checked in, #69631</title><link>http://wpfshadergenerator.codeplex.com/SourceControl/changeset/changes/69631</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:13:48 GMT</pubDate><guid isPermaLink="false">Source code checked in, #69631 20121001091348P</guid></item><item><title>Source code checked in, #69630</title><link>http://wpfshadergenerator.codeplex.com/SourceControl/changeset/changes/69630</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:07:03 GMT</pubDate><guid isPermaLink="false">Source code checked in, #69630 20121001090703P</guid></item><item><title>Reviewed: WPF ShaderEffect Generator 1.7.1 (Thg9 12, 2011)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920#ReviewBy-tbqh511</link><description>Rated 5 Stars &amp;#40;out of 5&amp;#41; - great tool&amp;#10;</description><author>tbqh511</author><pubDate>Tue, 13 Sep 2011 03:05:49 GMT</pubDate><guid isPermaLink="false">Reviewed: WPF ShaderEffect Generator 1.7.1 (Thg9 12, 2011) 20110913030549A</guid></item><item><title>New Post: Adding Shader Effect File crashes VS2010</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=240052</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Good to know, thanks.&amp;nbsp; I'll try and figure out what I'm missing for the next version.&lt;/p&gt;
&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Wed, 12 Jan 2011 23:35:10 GMT</pubDate><guid isPermaLink="false">New Post: Adding Shader Effect File crashes VS2010 20110112113510P</guid></item><item><title>New Post: Adding Shader Effect File crashes VS2010</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=240052</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Just an FYI on this - I was getting the same error as Joachim with the 1.7.1 install (VS2010, Win7, 64bit). &amp;nbsp;I downloaded the DirectX runtime updater you pointed to here, ran it, then reopened my project and tried it and it worked fine. Since Joachim
 didn't respond to you, I thought you might be interested in knowing that your solution did work. Hopefully that leads you to being able to fix it in a future release so we can skip that step.&lt;/p&gt;
&lt;/div&gt;</description><author>tlmii</author><pubDate>Wed, 12 Jan 2011 22:30:16 GMT</pubDate><guid isPermaLink="false">New Post: Adding Shader Effect File crashes VS2010 20110112103016P</guid></item><item><title>New Post: Adding Shader Effect File crashes VS2010</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=240052</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hmm...the 1.7.1 version is suppose to be able to function without the latest DirectX runtime installed.&amp;nbsp; But perhaps I missed something.&amp;nbsp; Download the DirectX runtime updater from Microsoft here,
&lt;a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;displaylang=en"&gt;
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;displaylang=en&lt;/a&gt; .&amp;nbsp; That's the only thing I could imagine would cause it to crash, because as soon as you add the templated item, it's going to attempt
 to compile it.&amp;nbsp; So if for whatever reason the dlls I packaged with the 1.7.1 version are not enough that would cause it to crash for sure.&lt;/p&gt;
&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Thu, 30 Dec 2010 22:25:07 GMT</pubDate><guid isPermaLink="false">New Post: Adding Shader Effect File crashes VS2010 20101230102507P</guid></item><item><title>New Post: Adding Shader Effect File crashes VS2010</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=240052</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;I am very keen to use your VS2010 plugin to create my own Shader Effects, but I have no luck with Version 1.7.1. Every time I create a new project and add the Shader Effect File Template, VS 2010 crashes. I tried it on a 64bit machine and now also on 32bit
 and it is always the same! Any idea what I could try to get it running?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;regards&lt;/p&gt;
&lt;p&gt;Joachim&lt;/p&gt;
&lt;/div&gt;</description><author>joachimb</author><pubDate>Thu, 30 Dec 2010 21:03:24 GMT</pubDate><guid isPermaLink="false">New Post: Adding Shader Effect File crashes VS2010 20101230090324P</guid></item><item><title>New Post: Pixel Shader .ps file in WPF Shader Effect Generator</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=239379</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Not that I know of, WPF expects the pixel shader URI to point to an already compiled pixel shader.&amp;nbsp; The WPF ShaderEffect Generator will compile the effect file when you compile your C# code, so that you don't have to run external utilities to recompile
 it.&lt;/p&gt;
&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Thu, 23 Dec 2010 16:41:44 GMT</pubDate><guid isPermaLink="false">New Post: Pixel Shader .ps file in WPF Shader Effect Generator 20101223044144P</guid></item><item><title>New Comment on "Documentation"</title><link>http://wpfshadergenerator.codeplex.com/documentation?&amp;ANCHOR#C18033</link><description>Great for designing effects.</description><author>incandescent</author><pubDate>Thu, 23 Dec 2010 10:11:44 GMT</pubDate><guid isPermaLink="false">New Comment on "Documentation" 20101223101144A</guid></item><item><title>New Post: Pixel Shader .ps file in WPF Shader Effect Generator</title><link>http://wpfshadergenerator.codeplex.com/Thread/View.aspx?ThreadId=239379</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I create a new effect in WPF Shader Effect Generator in Visual Studio 2010.&lt;/p&gt;
&lt;p&gt;The File creates a main and a new .cs codebehind file and a compiled .ps file that is embedded in the .fx file.&lt;/p&gt;
&lt;p&gt;So Effect1.fx contains the HLSL code for the effect inside a pixel shader called main.&lt;/p&gt;
&lt;p&gt;Then the Effect1 ShaderEffect-derived class is contained in the code behind with the Effect1.ps in its PixelShader property.&amp;nbsp; As the Uri to the PixelShader file.&lt;/p&gt;
&lt;p&gt;Is it possible to assign the .fx file without compiling it to .ps as a binary pixel shader to the effect.&lt;/p&gt;
&lt;p&gt;I have another effect called particle.fx, which I wrote earlier.&lt;/p&gt;
&lt;p&gt;I either want to generate the .ps or .vs pixel shader file or vertex shader binary file.&amp;nbsp; This I can generate from the fxc.exe command line tool.&lt;/p&gt;
&lt;p&gt;Or does the WPF ShaderEffect Generator automatically generate the pixel code from the HLSL within the compiler.&lt;/p&gt;
&lt;p&gt;I.e. Is the fxc compiler accessible from the Project Item Template inside Visual Studio 2010.&lt;/p&gt;
&lt;p&gt;Without resorting to the command-line utility available on either the DirectX SDK or obtaining the compiled .ps or .fxo from NVidia's FX Composer 2.5?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>incandescent</author><pubDate>Thu, 23 Dec 2010 10:10:38 GMT</pubDate><guid isPermaLink="false">New Post: Pixel Shader .ps file in WPF Shader Effect Generator 20101223101038A</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920</link><description>&lt;div class="wikidoc"&gt;I&amp;#39;ve fixed some of the bugs reported with Silverlight; correct wrapper code should now be generated.  I&amp;#39;ve added a template for it as well.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Sun, 24 Oct 2010 19:37:10 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20101024073710P</guid></item><item><title>Released: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920</link><description>
&lt;div class="wikidoc"&gt;I&amp;#39;ve fixed some of the bugs reported with Silverlight; correct wrapper code should now be generated. I&amp;#39;ve added a template for it as well.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Sun, 24 Oct 2010 19:37:10 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20101024073710P</guid></item><item><title>Reviewed: WPF ShaderEffect Generator 1.7.1 (sept. 07, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920#ReviewBy-carldebilly</link><description>Rated 5 Stars &amp;#40;out of 5&amp;#41; - This version is resolving the Silverlight compilation problem.  Very nice job&amp;#33;</description><author>carldebilly</author><pubDate>Tue, 07 Sep 2010 15:02:18 GMT</pubDate><guid isPermaLink="false">Reviewed: WPF ShaderEffect Generator 1.7.1 (sept. 07, 2010) 20100907030218P</guid></item><item><title>Reviewed: WPF ShaderEffect Generator 1.7.1 (sept. 07, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920#ReviewBy-carldebilly</link><description>Rated 5 Stars &amp;#40;out of 5&amp;#41; - That&amp;#39;s resolving the Silverlight compilation problem.  Very nice job&amp;#33;</description><author>carldebilly</author><pubDate>Tue, 07 Sep 2010 15:01:12 GMT</pubDate><guid isPermaLink="false">Reviewed: WPF ShaderEffect Generator 1.7.1 (sept. 07, 2010) 20100907030112P</guid></item><item><title>Updated Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920</link><description>&lt;div class="wikidoc"&gt;I&amp;#39;ve fixed some of the bugs reported with Silverlight; correct wrapper code should now be generated.  I&amp;#39;ve added a template for it as well.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Mon, 06 Sep 2010 23:34:23 GMT</pubDate><guid isPermaLink="false">Updated Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20100906113423P</guid></item><item><title>Released: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/51920</link><description>&lt;div class=wikidoc&gt;I&amp;#39;ve fixed some of the bugs reported with Silverlight; correct wrapper code should now be generated.  I&amp;#39;ve added a template for it as well.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Mon, 06 Sep 2010 23:34:23 GMT</pubDate><guid isPermaLink="false">Released: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20100906113423P</guid></item><item><title>Created Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases?ReleaseId=51920</link><description>&lt;div class="wikidoc"&gt;WPF ShaderEffect Generator 1.7.1&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>NickDarnell</author><pubDate>Mon, 06 Sep 2010 23:11:16 GMT</pubDate><guid isPermaLink="false">Created Release: WPF ShaderEffect Generator 1.7.1 (Sep 06, 2010) 20100906111116P</guid></item><item><title>Source code checked in, #50238</title><link>http://wpfshadergenerator.codeplex.com/SourceControl/changeset/changes/50238</link><description>&amp;#42; Fixing some silverlight bugs&amp;#13;&amp;#10;&amp;#42; Switching over the installer to just copy the DirectX DLLs i need.&amp;#13;&amp;#10;&amp;#42; Adding a template that works with silverlight&amp;#13;&amp;#10;&amp;#42; Updating the templates to not require any assembly references as they may conflict with what is possible with a silverlight application.</description><author>NickDarnell</author><pubDate>Mon, 06 Sep 2010 22:32:03 GMT</pubDate><guid isPermaLink="false">Source code checked in, #50238 20100906103203P</guid></item><item><title>Reviewed: WPF ShaderEffect Generator 1.7 (Sep 04, 2010)</title><link>http://wpfshadergenerator.codeplex.com/releases/view/50452#ReviewBy-rerdavies</link><description>Rated 5 Stars &amp;#40;out of 5&amp;#41; - Generating the C&amp;#35; wrappers from markup in the fx code just makes so much sense. I was just about to fire up code for a new effect, and I remembered the sense of tedium and dread involved in hooking up registers in the classic shadereffect generator integration. &amp;#10;&amp;#10;No question, this is the right way to do it. Clean, tidy, and easy to work with. Thanks.</description><author>rerdavies</author><pubDate>Sun, 05 Sep 2010 05:24:55 GMT</pubDate><guid isPermaLink="false">Reviewed: WPF ShaderEffect Generator 1.7 (Sep 04, 2010) 20100905052455A</guid></item></channel></rss>