DdxUvDdyUvRegisterIndex support?

Aug 12, 2010 at 2:21 AM
I rummaged through sources, and couldn't find anything. Is there any way to bind a shader constant to a DdxUvDdyUvRegisterIndex value? If not, yes please. It's kinda hard to write transition effects without this. (Very nice integration otherwise, by the way).
Aug 12, 2010 at 4:08 AM

There is not, but I can add that in, no problem.  Check back some time over the weekend is when I'll probably get the time to build up a new installer with the change.

Sep 5, 2010 at 6:18 AM

Hey, I was about to fire up a new shader for a project I was working on, and I remembered that I had forgotten to say thank you.

Initially, I was very skeptical of the markup in in shader code, and the lack of direct control over the external c# wrapper; but it makes so much sense to do it the way you've done it.

Dropping into shader code for a quick effect used to be a daunting proposition. No longer.